FLOOD PROJECT
REFERENCE BASE
dayone + daytwo
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Oct. 12th
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Present: Alice, Birgitte, Emilie, Lene, Marina, Ruth, Sanna, Sara, Tanya, Yrsa.
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Introduction round. Present the person to your left as a "phenomenon"; they can then add their names and interests in joining the group.

Warm-up. Walking across the space, finding a spot, roll-up spine wave. Repeat roll-up finding variations, sticky spots, sounds. Build up energy and release into the space, ride the wave. Break into walking.

Transition. Walk while flirting with others. Find a special person and keep attentive to them, but don't let them know. Find a second special someone. On cue, go towards them and attempt to form love triangles into the space. Break into groups of three.

In each group, share a lived story that has left a physical memory/impact. These stories form the basis of an "affective soup" that will serve as inspiration for movement. They should be about an experience where actual connection, exchange or confusion of boundaries has taken place.

Movement practice. In each group, people take turns in a role of mover, "influencer" and observer. The mover has free control of their actions. The influencers tries to shape the happening and help the mover find depth and richness by activating them with the following keywords: INTENSIFY, CHANGE, PAUSE and STOP.

Sharing of impressions of the exercise, both in terms of method and content.

Ending round. "Jogral" (Message-relaying strategy where the group repeats what an individual says to pass it on in large crowds.) Hearing everyone's voices though each other.

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Oct. 13th
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Present: Birgitte, Emilie, Lene, Marina, Ruth, Tanya, Yrsa.
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Check in round. How was your day? Impressions from Monday?

Introduction to the "rotation system". A working framework where all participants take on roles roughly equivalent to the different functions that bring a performance alive, such as dancer and audience. The system completes when every person has taken every role. Each round is divided in a set-up stage and unfolding of action.

The roles are:
1. coach, the one who injects ideas and instructions into the system,
2. mover, the one who is primarily available for embodying said universe;
3. scribe, an active witness who reports on the situation by taking notes;
4. timer, the one who keeps time;
5. witness, who has their full attention to what is unfolding and will become the next coach in the following round, triggering the rotation.

To activate the system, coaches had the task of thinking "How to create the conditions for activating the memories/stories shared on the previous day?"

We had 7 players (3 movers), with 5 minutes for set up and 8 for action; played the full rotation and subsequently discussed impressions from the system in a general sense.

---- Dinner! ----
daythree + dayfour
dayfive + daysix
https://www.manacontemporary.com/editorial/moriah-evans/

Interview with Moriah Evans where she mentions what we are calling the Rotation System, and other aspects of her work.